Week 1 Learning Experiences: Preview
Our task for week one in the course is threefold, and asks us to identify areas we will research through a Community of Practitioners:
For almost two years I have been interested in Open Educational Resources (OER), and have been exploring some of the options on the market. This is in large part an outgrowth of my own teaching, as I increasingly have developed videos, modules, and other learning materials to supplement the textbooks where I found the student engagement was lacking in the materials traditionally provided by vendors. TopHat, a vendor that works with the OER group OpenStax.org, has even contacted me over the years to incorporate my materials into their OER resources. So my new skill/competency to research is the OER market and how to go about building and distributing OER resources.
I have some experience developing augmented and virtual reality materials for courses and museums, and a natural outgrowth from that has been an interest in gamification in education. In the past I developed simulations for the Jacksonian America and Civil War time periods for use in the classroom, which were very popular with students. I am interested in converting these to online activities or even apps. The 2017 learning trend I am going to focus on is gaming and simulation.
Finally, there are many learning or instructional theories that are worth exploring in depth, but I have chosen Gamification in Education (to parallel the trend for research) and the Component Display Theory by David Merrill. At this point, I cannot say that I understand or can explain the Component Display Theory, although I think it shows potential for being applicable in history courses or even in how we incorporate educational content into games. I could be completely wrong here, but it's worth reading in more detail to learn about this theory!
My goals for week 1 are to:
- one new skill or competency related to instructional design
- one learning trend from 2017
- two learning or instructional theories
For almost two years I have been interested in Open Educational Resources (OER), and have been exploring some of the options on the market. This is in large part an outgrowth of my own teaching, as I increasingly have developed videos, modules, and other learning materials to supplement the textbooks where I found the student engagement was lacking in the materials traditionally provided by vendors. TopHat, a vendor that works with the OER group OpenStax.org, has even contacted me over the years to incorporate my materials into their OER resources. So my new skill/competency to research is the OER market and how to go about building and distributing OER resources.
I have some experience developing augmented and virtual reality materials for courses and museums, and a natural outgrowth from that has been an interest in gamification in education. In the past I developed simulations for the Jacksonian America and Civil War time periods for use in the classroom, which were very popular with students. I am interested in converting these to online activities or even apps. The 2017 learning trend I am going to focus on is gaming and simulation.
Finally, there are many learning or instructional theories that are worth exploring in depth, but I have chosen Gamification in Education (to parallel the trend for research) and the Component Display Theory by David Merrill. At this point, I cannot say that I understand or can explain the Component Display Theory, although I think it shows potential for being applicable in history courses or even in how we incorporate educational content into games. I could be completely wrong here, but it's worth reading in more detail to learn about this theory!
My goals for week 1 are to:
- Join Communities of Practice to learn more about these topics, including the International Institute for Innovative Instruction at Franklin University, Instructional Design Central, Elearning Industry, and the Gamification Research Network
- Participate in discussions and engage with posts by these groups, particularly on Twitter (which I have found to be a useful CoP for historians and instructional design interests already)
- Begin identifying and locating both recent and seminal works on these topics to explore in weeks 2-4
Thanks for joining me on the journey!
Great information. Love where you're going with your blog. I'm sure this will be a fun and innovative approach for learning in this class. Thanks for sharing.
ReplyDeleteThanks Ralene! I hope the resources are helpful for others. It has been a good way to reflect and keep track of progress while working the research into life.
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